Data
fps_benchmark

fps_benchmark

active ARFF CC BY Visibility: public Uploaded 22-12-2022 by Sebastian Fischer
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Data Description This dataset contains FPS measurement of video games executed on computers. Each row of the dataset describes the outcome of FPS measurement (outcome is attribute FPS) for a video game executed on a computer. A computer is characterized by the CPU and the GPU. For both the name is resolved to technical specifications (features starting with Cpu and Gpu). The technical specification of CPU and GPU are technical specification that describe the factory state of the respective component. The game is characterized by the name, the displayed resolution, and the quality setting that was adjusted during the measurement (features starting with Game). From the original data, only those observations are considered which *Dataset* feature's value is *fps-benchmark*, then the column is removed. Attribute Description CPU 1. *CpuNumberOfCores* - number of physical cores 2. *CpuNumberOfThreads* - number of threads 3. *CpuBaseClock* - base clock in Mhz 4. *CpuCacheL1* - total size of level 1 cache in kB 5. *CpuCacheL2* - total size of level 2 cache in kB 6. *CpuCacheL3* - total size of level 3 cache in MB 7. *CpuDieSize* - physical size of the die in square meter 8. *CpuFrequency* - frequency in Mhz 9. *CpuMultiplier* - multiplier of Cpu 10. *CpuMultiplierUnlocked* - 0=multiplier locked, 1=multiplier unlocked 11. *CpuProcessSize* - used process size in nanometer 12. *CpuTDP* - thermal design power in watt 13. *CpuNumberOfTransistors* - count of transistors in million 14. *CpuTurbo Clock* - turbo clock in Mhz 15. *CpuName* GPU 16. *GpuBandwidth* bandwidth in MB/s 17. *GpuBaseClock* base clock in MHz 18. *GpuBoostClock* boost clock in MHz 19. *GpuNumberOfComputeUnits* number of computing units 20. *GpuDieSize* physical size of die in square meter 21. *GpuNumberOfExecutionUnits* number of execution units 22. *GpuFP32Performance* theoretical Float 32 performance in MFLOP/s 23. *GpuMemoryBus* width of memory bus in bits 24. *GpuMemorySize* size of memory in MB 25. *GpuPixelRate* theoretical pixel rate in MPixel/s 26. *GpuProcessSize* used process size in nanometer 27. *GpuNumberOfROPs* number of render output units 28. *GpuNumberOfShadingUnits* number of shading units 29. *GpuNumberOfTMUs* number of texture mapping units 30. *GpuTextureRate* theoretical texture rate in KTexel/s 31. *GpuNumberOfTransistors* number of transistors in million 32. *GpuArchitecture* architecture code 33. *GpuMemoryType* memory type 34. *GpuOpenCL* version of OpenCL 35. *GpuShaderModel* version of shader model 36. *GpuVulkan* version of Vulkan 37. *GpuOpenGL* version of OpenGL 38. *GpuName* 39. *GpuBus.interface* - bus interface 40. *GpuDirectX* GAME 41. *GameName* 42. *GameResolution* 43. *GameSetting* 44. *FPS* - target feature

44 features

FPS (target)numeric2675 unique values
0 missing
CpuNamenominal19 unique values
0 missing
CpuNumberOfCoresnumeric5 unique values
0 missing
CpuNumberOfThreadsnumeric6 unique values
0 missing
CpuBaseClocknumeric1 unique values
0 missing
CpuCacheL1numeric7 unique values
0 missing
CpuCacheL2numeric7 unique values
0 missing
CpuCacheL3numeric8 unique values
0 missing
CpuDieSizenumeric2 unique values
12960 missing
CpuFrequencynumeric8 unique values
0 missing
CpuMultipliernumeric8 unique values
0 missing
CpuMultiplierUnlockednominal2 unique values
0 missing
CpuProcessSizenumeric3 unique values
0 missing
CpuTDPnumeric5 unique values
0 missing
CpuNumberOfTransistorsnumeric2 unique values
12960 missing
CpuTurboClocknumeric13 unique values
0 missing
GpuNamenominal27 unique values
0 missing
GpuArchitecturenominal6 unique values
0 missing
GpuBandwidthnumeric17 unique values
0 missing
GpuBaseClocknumeric21 unique values
0 missing
GpuBoostClocknumeric22 unique values
0 missing
GpuBus.interfacenominal2 unique values
0 missing
GpuNumberOfComputeUnitsnumeric4 unique values
19152 missing
GpuDieSizenumeric13 unique values
0 missing
GpuDirectXnominal2 unique values
0 missing
GpuNumberOfExecutionUnitsnumeric0 unique values
24624 missing
GpuFP32Performancenumeric25 unique values
0 missing
GpuMemoryBusnumeric8 unique values
0 missing
GpuMemorySizenumeric8 unique values
0 missing
GpuMemoryTypenominal4 unique values
0 missing
GpuOpenCLnominal2 unique values
0 missing
GpuOpenGLnominal1 unique values
0 missing
GpuPixelRatenumeric25 unique values
0 missing
GpuProcessSizenumeric5 unique values
0 missing
GpuNumberOfROPsnumeric8 unique values
0 missing
GpuShaderModelnominal2 unique values
0 missing
GpuNumberOfShadingUnitsnumeric17 unique values
0 missing
GpuNumberOfTMUsnumeric17 unique values
0 missing
GpuTextureRatenumeric25 unique values
0 missing
GpuNumberOfTransistorsnumeric13 unique values
0 missing
GpuVulkannominal3 unique values
0 missing
GameNamenominal24 unique values
0 missing
GameResolutionnumeric1 unique values
0 missing
GameSettingnominal2 unique values
0 missing

19 properties

24624
Number of instances (rows) of the dataset.
44
Number of attributes (columns) of the dataset.
0
Number of distinct values of the target attribute (if it is nominal).
69696
Number of missing values in the dataset.
24624
Number of instances with at least one value missing.
31
Number of numeric attributes.
13
Number of nominal attributes.
Number of instances belonging to the most frequent class.
Percentage of instances belonging to the least frequent class.
Number of instances belonging to the least frequent class.
1
Number of binary attributes.
2.27
Percentage of binary attributes.
100
Percentage of instances having missing values.
-6.42
Average class difference between consecutive instances.
6.43
Percentage of missing values.
0
Number of attributes divided by the number of instances.
70.45
Percentage of numeric attributes.
Percentage of instances belonging to the most frequent class.
29.55
Percentage of nominal attributes.

1 tasks

0 runs - estimation_procedure: 10-fold Crossvalidation - target_feature: FPS
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