Data
Moneyball

Moneyball

active ARFF CC0: Public Domain Visibility: public Uploaded 24-03-2022 by Dustin Carrion
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Context In the early 2000s, Billy Beane and Paul DePodesta worked for the Oakland Athletics. While there, they literally changed the game of baseball. They didn't do it using a bat or glove, and they certainly didn't do it by throwing money at the issue; in fact, money was the issue. They didn't have enough of it, but they were still expected to keep up with teams that had much deeper pockets. This is where Statistics came riding down the hillside on a white horse to save the day. This data set contains some of the information that was available to Beane and DePodesta in the early 2000s, and it can be used to better understand their methods. Content This data set contains a set of variables that Beane and DePodesta focused heavily on. They determined that stats like on-base percentage (OBP) and slugging percentage (SLG) were very important when it came to scoring runs, however they were largely undervalued by most scouts at the time. This translated to a gold mine for Beane and DePodesta. Since these players weren't being looked at by other teams, they could recruit these players on a small budget. The variables are as follows: Team League Year Runs Scored (RS) Runs Allowed (RA) Wins (W) On-Base Percentage (OBP) Slugging Percentage (SLG) Batting Average (BA) Playoffs (binary) RankSeason RankPlayoffs Games Played (G) Opponent On-Base Percentage (OOBP) Opponent Slugging Percentage (OSLG) Acknowledgements This data set is referenced in The Analytics Edge course on EdX during the lecture regarding the story of Moneyball. The data itself is gathered from baseball-reference.com. Sports-reference.com is one of the most comprehensive sports statistics resource available, and I highly recommend checking it out. Inspiration It is such an important skill in today's world to be able to see the "truth" in a data set. That is what DePodesta was able to do with this data, and it unsettled the entire system of baseball recruitment. Beane and DePodesta defined their season goal as making it to playoffs. With that in mind, consider these questions: How does a team make the playoffs? How does a team win more games? How does a team score more runs? They are all simple questions with simple answers, but now it is time to use the data to find the "truth" hidden in the numbers.

15 features

Teamstring39 unique values
0 missing
Leaguestring2 unique values
0 missing
Yearnumeric47 unique values
0 missing
RSnumeric374 unique values
0 missing
RAnumeric381 unique values
0 missing
Wnumeric63 unique values
0 missing
OBPnumeric87 unique values
0 missing
SLGnumeric162 unique values
0 missing
BAnumeric75 unique values
0 missing
Playoffsnumeric2 unique values
0 missing
RankSeasonnumeric8 unique values
988 missing
RankPlayoffsnumeric5 unique values
988 missing
Gnumeric8 unique values
0 missing
OOBPnumeric72 unique values
812 missing
OSLGnumeric112 unique values
812 missing

19 properties

1232
Number of instances (rows) of the dataset.
15
Number of attributes (columns) of the dataset.
Number of distinct values of the target attribute (if it is nominal).
3600
Number of missing values in the dataset.
1118
Number of instances with at least one value missing.
13
Number of numeric attributes.
0
Number of nominal attributes.
0.01
Number of attributes divided by the number of instances.
86.67
Percentage of numeric attributes.
Percentage of instances belonging to the most frequent class.
0
Percentage of nominal attributes.
Number of instances belonging to the most frequent class.
Percentage of instances belonging to the least frequent class.
Number of instances belonging to the least frequent class.
0
Number of binary attributes.
0
Percentage of binary attributes.
90.75
Percentage of instances having missing values.
Average class difference between consecutive instances.
19.48
Percentage of missing values.

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