Data
AI-Simulated-Games-of-Machi-Koro

AI-Simulated-Games-of-Machi-Koro

active ARFF Database: Open Database, Contents: Database Contents Visibility: public Uploaded 24-03-2022 by Dustin Carrion
0 likes downloaded by 0 people , 0 total downloads 0 issues 0 downvotes
Issue #Downvotes for this reason By


Loading wiki
Help us complete this description Edit
Context This data is the result of using neural networks and reinforcement learning to simulate the board game "Machi Koro". Here is the source code for the AI and simulation: https://github.com/mcandocia/machi_ai Content Each row is a single turn in a game, corresponding to the state at the beginning of the turn, and there are 10,000 games total. There are 4 players, so all columns except for gameid and turnid reference a specific player. Each player takes turns performing actions, which can involve gaining coins, losing coins to other players, building properties, stealing coins from other players, and possibly switching properties with another player. The results of each turn largely depend on a single or double dice-roll. The goal of the game is to build four specific properties, which are represented by the variables pXstation, pXshoppingmall, pXamusementpark, pXradio_tower, where X represents the player who owns it. Variables: gameid - ID of the game being played turnid - Turn number of the game. An additional turn is added at the end of each game to show the final state. The following attributes have a prefix pX_, where X is the ID of the player, which also corresponds to the turn order (0=first, 1=second, etc.): win - Has the player won the game (class) coins - The number of coins the player has (integer) (anything else) - Each of these corresponds to the number of properties a player has constructed by this point in the game. Inspiration I was playing the game the other night, and I wondered if I could teach an AI the game, given its relatively simple rules. It is a fairly straightforward game, and I wanted to record the game history so that I could extract insights, such as strategy and overall usefulness of certain properties/cards.

86 features

game_idnumeric10000 unique values
0 missing
turn_idnumeric99 unique values
0 missing
p0_amusement_parknumeric2 unique values
0 missing
p0_apple_orchardnumeric4 unique values
0 missing
p0_bakerynumeric8 unique values
0 missing
p0_business_centernumeric2 unique values
0 missing
p0_cafenumeric6 unique values
0 missing
p0_cheese_factorynumeric5 unique values
0 missing
p0_convenience_storenumeric6 unique values
0 missing
p0_family_restaurantnumeric5 unique values
0 missing
p0_forestnumeric7 unique values
0 missing
p0_fruit.veg_marketnumeric6 unique values
0 missing
p0_furniture_factorynumeric5 unique values
0 missing
p0_minenumeric4 unique values
0 missing
p0_radio_towernumeric2 unique values
0 missing
p0_ranchnumeric5 unique values
0 missing
p0_shopping_mallnumeric2 unique values
0 missing
p0_stadiumnumeric2 unique values
0 missing
p0_stationnumeric2 unique values
0 missing
p0_tv_stationnumeric2 unique values
0 missing
p0_wheat_fieldnumeric7 unique values
0 missing
p0_coinsnumeric58 unique values
0 missing
p0_winnumeric2 unique values
0 missing
p1_amusement_parknumeric2 unique values
0 missing
p1_apple_orchardnumeric5 unique values
0 missing
p1_bakerynumeric8 unique values
0 missing
p1_business_centernumeric2 unique values
0 missing
p1_cafenumeric6 unique values
0 missing
p1_cheese_factorynumeric5 unique values
0 missing
p1_convenience_storenumeric7 unique values
0 missing
p1_family_restaurantnumeric6 unique values
0 missing
p1_forestnumeric6 unique values
0 missing
p1_fruit.veg_marketnumeric6 unique values
0 missing
p1_furniture_factorynumeric5 unique values
0 missing
p1_minenumeric4 unique values
0 missing
p1_radio_towernumeric2 unique values
0 missing
p1_ranchnumeric5 unique values
0 missing
p1_shopping_mallnumeric2 unique values
0 missing
p1_stadiumnumeric2 unique values
0 missing
p1_stationnumeric2 unique values
0 missing
p1_tv_stationnumeric2 unique values
0 missing
p1_wheat_fieldnumeric7 unique values
0 missing
p1_coinsnumeric54 unique values
0 missing
p1_winnumeric2 unique values
0 missing
p2_amusement_parknumeric2 unique values
0 missing
p2_apple_orchardnumeric6 unique values
0 missing
p2_bakerynumeric8 unique values
0 missing
p2_business_centernumeric2 unique values
0 missing
p2_cafenumeric6 unique values
0 missing
p2_cheese_factorynumeric6 unique values
0 missing
p2_convenience_storenumeric6 unique values
0 missing
p2_family_restaurantnumeric5 unique values
0 missing
p2_forestnumeric7 unique values
0 missing
p2_fruit.veg_marketnumeric6 unique values
0 missing
p2_furniture_factorynumeric6 unique values
0 missing
p2_minenumeric4 unique values
0 missing
p2_radio_towernumeric2 unique values
0 missing
p2_ranchnumeric5 unique values
0 missing
p2_shopping_mallnumeric2 unique values
0 missing
p2_stadiumnumeric2 unique values
0 missing
p2_stationnumeric2 unique values
0 missing
p2_tv_stationnumeric2 unique values
0 missing
p2_wheat_fieldnumeric7 unique values
0 missing
p2_coinsnumeric52 unique values
0 missing
p2_winnumeric2 unique values
0 missing
p3_amusement_parknumeric2 unique values
0 missing
p3_apple_orchardnumeric5 unique values
0 missing
p3_bakerynumeric7 unique values
0 missing
p3_business_centernumeric2 unique values
0 missing
p3_cafenumeric6 unique values
0 missing
p3_cheese_factorynumeric5 unique values
0 missing
p3_convenience_storenumeric6 unique values
0 missing
p3_family_restaurantnumeric5 unique values
0 missing
p3_forestnumeric6 unique values
0 missing
p3_fruit.veg_marketnumeric7 unique values
0 missing
p3_furniture_factorynumeric5 unique values
0 missing
p3_minenumeric5 unique values
0 missing
p3_radio_towernumeric2 unique values
0 missing
p3_ranchnumeric4 unique values
0 missing
p3_shopping_mallnumeric2 unique values
0 missing
p3_stadiumnumeric2 unique values
0 missing
p3_stationnumeric2 unique values
0 missing
p3_tv_stationnumeric2 unique values
0 missing
p3_wheat_fieldnumeric7 unique values
0 missing
p3_coinsnumeric47 unique values
0 missing
p3_winnumeric2 unique values
0 missing

19 properties

614584
Number of instances (rows) of the dataset.
86
Number of attributes (columns) of the dataset.
Number of distinct values of the target attribute (if it is nominal).
0
Number of missing values in the dataset.
0
Number of instances with at least one value missing.
86
Number of numeric attributes.
0
Number of nominal attributes.
0
Percentage of binary attributes.
0
Percentage of instances having missing values.
0
Percentage of missing values.
Average class difference between consecutive instances.
100
Percentage of numeric attributes.
0
Number of attributes divided by the number of instances.
0
Percentage of nominal attributes.
Percentage of instances belonging to the most frequent class.
Number of instances belonging to the most frequent class.
Percentage of instances belonging to the least frequent class.
Number of instances belonging to the least frequent class.
0
Number of binary attributes.

0 tasks

Define a new task