Data
CSGO-Round-Winner-Classification

CSGO-Round-Winner-Classification

active ARFF CC0: Public Domain Visibility: public Uploaded 23-03-2022 by Onur Yildirim
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  • Computer Systems Machine Learning
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Context CS:GO is a tactical shooter, where two teams (CT and Terrorist) play for a best of 30 rounds, with each round being 1 minute and 55 seconds. There are 5 players on each team (10 in total) and the first team to reach 16 rounds wins the game. At the start, one team plays as CT and the other as Terrorist. After 15 rounds played, the teams swap side. There are 7 different maps a game can be played on. You win a round as Terrorist by either planting the bomb and making sure it explodes, or by eliminating the other team. You win a round as CT by either eliminating the other team, or by disarming the bomb, should it have been planted. Content The dataset was originally published by Skybox as part of their CS:GO AI Challenge, running from Spring to Fall 2020. The data set consists of 700 demos from high level tournament play in 2019 and 2020. Warmup rounds and restarts have been filtered, and for the remaining live rounds a round snapshot have been recorded every 20 seconds until the round is decided. Following the initial publication, It has been pre-processed and flattened to improve readability and make it easier for algorithms to process. The total number of snapshots is 122411. Skybox website: https://skybox.gg/ Learn more about CS:GO: https://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive View CS:GO on Steam Store: https://store.steampowered.com/app/730/CounterStrike_Global_Offensive/ Find in-depth information on competitive CS:GO: https://www.hltv.org/ Acknowledgements Thanks to Skybox for taking the time to sample all the snapshots and organising the challenge. It wouldn't be possible to publish any of this without their help. Inspiration What types of machine learning models perform best on this dataset? Which features are most indicative of which teams wins the round? How often does the team with most money win? Are some weapons favourable to others? What attributes should your team have to win? Health, armor or money? Data Dictionary Note: All snapshots are i.i.d in the sense that they each describe the state of a round and can therefore be treated individually. Although multiple snaphots can be taken from the same round. You are suppose to predict a label (round winner) based on each individual snapshot. Variable Definition Key time_left The time left in the current round. ct_score The current score of the Counter-Terrorist team. t_score The current score of the Terrorist team. map The map the round is being played on. E.g. de_dust2, de_inferno and de_overpass bomb_planted If the bomb has been planted or not. False = No, True = Yes ct_health The total health of all Counter-Terrorist players. Player health in range 0-100. t_health The total health of all Terrorist players. Player health in range 0-100. ct_armor The total armor of all Counter-Terrorist players. t_armor The total armor of all Terrorist players. ct_money The total bankroll of all Counter-Terrorist players. Amount in USD. t_money The total bankroll of all Terrorist players. Amount in USD. ct_helmets Number of helmets on the Counter-Terrorist team. t_helmets Number of helmets on the Terrorist team. ct_defuse_kits Number of defuse kits on the Counter-Terrorist team. ct_players_alive Number of alive players on the Counter-Terrorist team. Range 0 to 5. t_players_alive Number of alive players on the Terrorist team. Range 0 to 5. ct_weapon_X Weapon X count on Counter-Terrorist team. E.g. Ak47, Deagle and UMP45. t_weapon_X Weapon X count on Terrorist team. E.g. Ak47, Deagle and UMP45. ct_grenade_X Grenade X count on Counter-Terrorist team. E.g. HeGrenade, Flashbang. t_grenade_X Grenade X count on Terrorist team. E.g. HeGrenade, Flashbang. round_winner Winner. CT = Counter-Terrorist, T = Terrorist Screenshots

97 features

time_leftnumeric10782 unique values
0 missing
ct_scorenumeric33 unique values
0 missing
t_scorenumeric34 unique values
0 missing
mapstring8 unique values
0 missing
bomb_plantednominal2 unique values
0 missing
ct_healthnumeric501 unique values
0 missing
t_healthnumeric502 unique values
0 missing
ct_armornumeric415 unique values
0 missing
t_armornumeric477 unique values
0 missing
ct_moneynumeric1360 unique values
0 missing
t_moneynumeric1399 unique values
0 missing
ct_helmetsnumeric6 unique values
0 missing
t_helmetsnumeric6 unique values
0 missing
ct_defuse_kitsnumeric6 unique values
0 missing
ct_players_alivenumeric6 unique values
0 missing
t_players_alivenumeric7 unique values
0 missing
ct_weapon_ak47numeric5 unique values
0 missing
t_weapon_ak47numeric6 unique values
0 missing
ct_weapon_augnumeric6 unique values
0 missing
t_weapon_augnumeric4 unique values
0 missing
ct_weapon_awpnumeric6 unique values
0 missing
t_weapon_awpnumeric5 unique values
0 missing
ct_weapon_bizonnumeric1 unique values
0 missing
t_weapon_bizonnumeric2 unique values
0 missing
ct_weapon_cz75autonumeric6 unique values
0 missing
t_weapon_cz75autonumeric7 unique values
0 missing
ct_weapon_elitenumeric2 unique values
0 missing
t_weapon_elitenumeric2 unique values
0 missing
ct_weapon_famasnumeric6 unique values
0 missing
t_weapon_famasnumeric3 unique values
0 missing
ct_weapon_g3sg1numeric1 unique values
0 missing
t_weapon_g3sg1numeric5 unique values
0 missing
ct_weapon_galilarnumeric3 unique values
0 missing
t_weapon_galilarnumeric6 unique values
0 missing
ct_weapon_glocknumeric4 unique values
0 missing
t_weapon_glocknumeric10 unique values
0 missing
ct_weapon_m249numeric2 unique values
0 missing
t_weapon_m249numeric1 unique values
0 missing
ct_weapon_m4a1snumeric4 unique values
0 missing
t_weapon_m4a1snumeric3 unique values
0 missing
ct_weapon_m4a4numeric6 unique values
0 missing
t_weapon_m4a4numeric4 unique values
0 missing
ct_weapon_mac10numeric4 unique values
0 missing
t_weapon_mac10numeric6 unique values
0 missing
ct_weapon_mag7numeric3 unique values
0 missing
t_weapon_mag7numeric2 unique values
0 missing
ct_weapon_mp5sdnumeric2 unique values
0 missing
t_weapon_mp5sdnumeric3 unique values
0 missing
ct_weapon_mp7numeric3 unique values
0 missing
t_weapon_mp7numeric3 unique values
0 missing
ct_weapon_mp9numeric6 unique values
0 missing
t_weapon_mp9numeric4 unique values
0 missing
ct_weapon_negevnumeric1 unique values
0 missing
t_weapon_negevnumeric2 unique values
0 missing
ct_weapon_novanumeric2 unique values
0 missing
t_weapon_novanumeric2 unique values
0 missing
ct_weapon_p90numeric2 unique values
0 missing
t_weapon_p90numeric2 unique values
0 missing
ct_weapon_r8revolvernumeric1 unique values
0 missing
t_weapon_r8revolvernumeric2 unique values
0 missing
ct_weapon_sawedoffnumeric1 unique values
0 missing
t_weapon_sawedoffnumeric2 unique values
0 missing
ct_weapon_scar20numeric2 unique values
0 missing
t_weapon_scar20numeric2 unique values
0 missing
ct_weapon_sg553numeric5 unique values
0 missing
t_weapon_sg553numeric6 unique values
0 missing
ct_weapon_ssg08numeric5 unique values
0 missing
t_weapon_ssg08numeric4 unique values
0 missing
ct_weapon_ump45numeric4 unique values
0 missing
t_weapon_ump45numeric4 unique values
0 missing
ct_weapon_xm1014numeric3 unique values
0 missing
t_weapon_xm1014numeric2 unique values
0 missing
ct_weapon_deaglenumeric6 unique values
0 missing
t_weapon_deaglenumeric6 unique values
0 missing
ct_weapon_fivesevennumeric6 unique values
0 missing
t_weapon_fivesevennumeric3 unique values
0 missing
ct_weapon_uspsnumeric11 unique values
0 missing
t_weapon_uspsnumeric6 unique values
0 missing
ct_weapon_p250numeric6 unique values
0 missing
t_weapon_p250numeric6 unique values
0 missing
ct_weapon_p2000numeric4 unique values
0 missing
t_weapon_p2000numeric4 unique values
0 missing
ct_weapon_tec9numeric3 unique values
0 missing
t_weapon_tec9numeric5 unique values
0 missing
ct_grenade_hegrenadenumeric6 unique values
0 missing
t_grenade_hegrenadenumeric6 unique values
0 missing
ct_grenade_flashbangnumeric8 unique values
0 missing
t_grenade_flashbangnumeric7 unique values
0 missing
ct_grenade_smokegrenadenumeric7 unique values
0 missing
t_grenade_smokegrenadenumeric7 unique values
0 missing
ct_grenade_incendiarygrenadenumeric6 unique values
0 missing
t_grenade_incendiarygrenadenumeric4 unique values
0 missing
ct_grenade_molotovgrenadenumeric4 unique values
0 missing
t_grenade_molotovgrenadenumeric6 unique values
0 missing
ct_grenade_decoygrenadenumeric4 unique values
0 missing
t_grenade_decoygrenadenumeric3 unique values
0 missing
round_winnerstring2 unique values
0 missing

19 properties

122410
Number of instances (rows) of the dataset.
97
Number of attributes (columns) of the dataset.
Number of distinct values of the target attribute (if it is nominal).
0
Number of missing values in the dataset.
0
Number of instances with at least one value missing.
94
Number of numeric attributes.
1
Number of nominal attributes.
0
Number of attributes divided by the number of instances.
96.91
Percentage of numeric attributes.
Percentage of instances belonging to the most frequent class.
1.03
Percentage of nominal attributes.
Number of instances belonging to the most frequent class.
Percentage of instances belonging to the least frequent class.
Number of instances belonging to the least frequent class.
1
Number of binary attributes.
1.03
Percentage of binary attributes.
0
Percentage of instances having missing values.
Average class difference between consecutive instances.
0
Percentage of missing values.

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